[BOOKS] ✯ Stealing Cthulhu ✹ Graham Walmsley – Loufanet.info

Stealing Cthulhu A remarkable bit of game writing Lovecraft s stories are deconstructed with the aim of providing a toolkit for tabletop role playing In fact, this is a complete game a rules light system is thrown in as an appendix You need nothing. Aunque est pensado para narradores de Call of Cthulhu RPG, es til para cualquier RPG lovecraftiano. One of the best things I ve read on creating adventures for RPGs It begins by analyzing what goes into a Mythos story by Lovecraft and how to take parts from different stories and mix them together into something new, yet still recognizably Lovecraftian It then applies what it just discussed by giving a number of examples from different stories, most by Lovecraft but a few by other authors Finally, it presents Cthulhu Dark because Cthulhu Light would be genre inappropriate , a very simpl One of the best things I ve read on creating adventures for RPGs It begins by analyzing what goes into a Mythos story by Lovecraft and how to take parts from different stories and mix them together into something new, yet still recognizably Lovecraftian It then applies what it just discussed by giving a number of examples from different stories, most by Lovecraft but a few by other authors Finally, it presents Cthulhu Dark because Cthulhu Light would be genre inappropriate , a very simple set of rules to run Cthulhu games with.Throughout the book the focus is on elements of Lovecraft that rarely make it into games, but there are still some short discussions concerning those that do Those discussions mainly focus on trying to prevent thosecommonly used elements from being cliched Obviously, this book is going to be most useful to those running a Mythos based RPG Call of Cthulhu, Trail of Cthulhu, etc , but I don t know too many groups that never run a Cthulhu game of some sort Also, some of the overall concepts could be applied to other genres Specifically the core idea of taking existing elements from different stories and mixing and matching them together to create something new.I m looking forward to using some of this advice in a Trail of Cthulhu game, the next time we break it out to play in our gaming catacomb This is five stars for a particular audience and probably not of much interest to other audiences.But I m in the target demographic, so I loved it This book is meant for people who are fairly familiar with H.P Lovecraft s stories, a few in particular, and moderately familiar with Cthulhu based role playing games such as Call of Cthulhu, Trail of Cthulhu, and Delta Green It distills H.P Lovecraft s writing down to the essential building blocks or saltes if you prefer and explains how you ca This is five stars for a particular audience and probably not of much interest to other audiences.But I m in the target demographic, so I loved it This book is meant for people who are fairly familiar with H.P Lovecraft s stories, a few in particular, and moderately familiar with Cthulhu based role playing games such as Call of Cthulhu, Trail of Cthulhu, and Delta Green It distills H.P Lovecraft s writing down to the essential building blocks or saltes if you prefer and explains how you can mix and match them to create scenarios that feel fresh It also comments on how different Lovecraft s actual stories are from well known Call of Cthulhu scenarios and tropes, which is useful to remember.The original text is excellent and is improved further by the annotations from three other role playing game designers There s also a section on weaving plots from specific monsters or mythos gods Overall It s an extremely niche book, but if you are interested in that niche, there s really nothing else that quite covers this, let alone does it better excellent guide to writing rpg scenarios, particularly if you want to make them feelakin to Lovecrafts stories rather than pulp or combat based games.I have been running games for Chaosium s Call of Cthulhu since around 1986 but this book has given me a fresh insight into creating a running horror scenarios I would highly recommend this in conjunction with Robin Laws guide to gamesmastering, which is another must have book. Evidently Graham Walmsley knows his Lovecraft and I have the feeling he is probably an excellent Keeper I am also a fan of his output for Pelgrane Press s Trail of CthulhuAs a Call of Cthulhu resource this is a fairly handy little read but it s over extremely quickly, even in the annotated form Sadly I don t think it really lived up to its potential and the importance of quality content was overtaken by the author and his buddies love for the annotated edition concept Best digested in smal Evidently Graham Walmsley knows his Lovecraft and I have the feeling he is probably an excellent Keeper I am also a fan of his output for Pelgrane Press s Trail of CthulhuAs a Call of Cthulhu resource this is a fairly handy little read but it s over extremely quickly, even in the annotated form Sadly I don t think it really lived up to its potential and the importance of quality content was overtaken by the author and his buddies love for the annotated edition concept Best digested in small pieces, possibly as a bathroom book to replace all those old Cosmopolitans, Classic Prog mags and Frankie Boyle s Autobiography Un excelente manual sobre c mo adaptar y utilizar los relatos originales de H.P Lovecraft para La Llamada de Cthulhu Describe acertadamente qu elementos constituyen un buen relato de Cthulhu, y c mo mezclarlos y robar sin piedad para crear tus propios escenarios Si eres un rbitro interesado en darle a tus partidas un aire realmente lovecraftiano, este libro te ser muy til. An excellent discussion on creating horror scenarios by disassembling Lovecraft s work and building it back up again The ideas are also applicable to other authors and it s given me some great ideas and helped me get unstuck with some of my creative projects. This is quite enjoyable Its breaks down H.P Lovecraft s work into its basic elements and allows would be Call of Cthulhu RPG Keepers that chance to understand the building blocks behind the game I m an experienced Cthuhlu player and keeper so there was nothing new as such in it for me, but I thoroughly enjoyed reading the book and rediscovering Lovecraft If you re just interested in Lovecraft s writings, you ll find this an interesting read Be warned, though, it has excessive bookmarks th This is quite enjoyable Its breaks down H.P Lovecraft s work into its basic elements and allows would be Call of Cthulhu RPG Keepers that chance to understand the building blocks behind the game I m an experienced Cthuhlu player and keeper so there was nothing new as such in it for me, but I thoroughly enjoyed reading the book and rediscovering Lovecraft If you re just interested in Lovecraft s writings, you ll find this an interesting read Be warned, though, it has excessive bookmarks that have you skimming back and forth from the notes section and your chapter A bookmark is essential I used the book s receipt to keep the notes section marks as I kept going back to the same parts Many Cthulhu Games Feel The Same You Shoot Cultists You Do Rituals You Unearth A Buried God That S Like Every Other God You Ve Dug Up This Book Shows You How To Make Your Games New And Horrifying By Stealig From H P Lovecraft


About the Author: Graham Walmsley

Is a well-known author, some of his books are a fascination for readers like in the Stealing Cthulhu book, this is one of the most wanted Graham Walmsley author readers around the world.


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